Trends and Achievements in Learning Technology

Trends and Achievements in Learning Technology

Keyword Index
A
  • Academic engagement The effect of enriching the content of experimental science textbooks in elementary school with the help of QR-code technology on students' academic engagement. [Volume 1, Issue 1, 2024, Pages 85-107]
  • Academic performance Investigating the Effect of Flipped Teaching on Mathematical Performance of Ninth Grade Students Using APOS Theory [Volume 2, Issue 5, 2025, Pages 39-63]
  • Acceptance of Assessment Investigating the Status of Acceptance of Assessment in the Virtual Learning Environment by Elementary School Teachers Based on Rogers' Diffusion of Innovation Model [Volume 1, Issue 2, 2024, Pages 49-66]
  • Achievement motivation Effectiveness of an AI-enhanced Instructional Design Course on Academic Self-Efficacy, Achievement Motivation, and Self-Regulated Learning among Undergraduate Students [(Articles in Press)]
  • Active learning Strategies for Designing Educational Escape Games for Stealth Assessment in Elementary Education [Volume 2, Issue 5, 2025, Pages 143-167]
  • Adaptive Learning The Impact of Artificial Intelligence on Teaching 11th-Grade Geometry to Address Conceptual Errors Based on the Intelligent Tutoring Systems (ITS) Model [Volume 2, Issue 7, 2025, Pages 5-22]
  • AI applications The impact of applying artificial intelligence in the teaching–learning process on teachers’ mindfulness and their readiness to use AI in instruction [(Articles in Press)]
  • AI ethical reflection The Role of Religious Orientation in Predicting Student Teachers’ AI Ethical Reflection [(Articles in Press)]
  • Animation Integration A Systematic Review of the Identification of Features of Educational Animations in Mobile Learning Environments [Volume 1, Issue 3, 2024, Pages 5-34]
  • APOS theory Investigating the Effect of Flipped Teaching on Mathematical Performance of Ninth Grade Students Using APOS Theory [Volume 2, Issue 5, 2025, Pages 39-63]
  • Artificial Intelligence Literacy Investigating and explaining the components of artificial intelligence literacy in formal education [Volume 1, Issue 4, 2024, Pages 131-147]
  • Assessment A Systematic Review and Presentation of a Conceptual Model of Personalized Assessment Based on the Semantic Web [Volume 1, Issue 2, 2024, Pages 67-96]
  • Attention The effect of incorporating yoga exercises in educational design on improving attention, concentration, and memory functions. [Volume 2, Issue 6, 2025, Pages 111-137]
  • Augmented reality The effectiveness of augmented reality training on learning and memorization of chemistry course [Volume 1, Issue 1, 2024, Pages 109-128]
  • Augmented reality A Systematic Review of the Impact of Augmented Reality on Learning Scientific Concepts in Elementary Education [Volume 2, Issue 5, 2025, Pages 65-90]
  • Automatic evaluation Identifying the capabilities and challenges of artificial intelligence in the evaluation of higher education: A systematic literature review study [Volume 1, Issue 4, 2024, Pages 87-130]
B
  • Biology Education The Effectiveness of the Flipped Classroom on motivation for Learning Biology Among Intermediate School Students in Iraq [Volume 2, Issue 7, 2025, Pages 89-111]
  • Blended learning environment Identifying the Components of a Gamified Blended Learning Environment to Enhance Attention and Concentration in Children with ADHD [Volume 2, Issue 7, 2025, Pages 30-54]
C
  • CECAM questionnaire Evaluation and Analysis of the SHAD Application's Usability in Mobile Learning: A Mixed Methods Study [Volume 2, Issue 7, 2025, Pages 55-88]
  • Challenges and Solutions A phenomenological study of the challenges of the Farhangian University curriculum, with emphasis on the content component and the provision of solutions [(Articles in Press)]
  • Children with Attention-deficit/hyperactivity disorder Identifying the Components of a Gamified Blended Learning Environment to Enhance Attention and Concentration in Children with ADHD [Volume 2, Issue 7, 2025, Pages 30-54]
  • CIIP Model، Grok Evaluating Students’ Learning of the Limit Concept Using Artificial Intelligence [(Articles in Press)]
  • Cognitive Functions From Entertainment to Cognition: A Systematic Review of the Cognitive Effects of the Minecraft Game [Volume 2, Issue 8, 2025, Pages 131-166]
  • Cognitive Presence The Impact of AI-Based Wordwall Gamification on Cognitive Presence and Mathematics Anxiety among Fifth-Grade Elementary Students [Volume 2, Issue 8, 2025, Pages 167-198]
  • Collaborative learning A Meta Synthesis of Teamwork Assessment Models in Online Learning Environments Utilizing Learning Analytics [Volume 2, Issue 7, 2025, Pages 113-141]
  • Compilation and validation Compilation and validation of native educational multimedia content standards [Volume 1, Issue 3, 2024, Pages 149-171]
  • Computational Thinking From Entertainment to Cognition: A Systematic Review of the Cognitive Effects of the Minecraft Game [Volume 2, Issue 8, 2025, Pages 131-166]
  • Concentration The effect of incorporating yoga exercises in educational design on improving attention, concentration, and memory functions. [Volume 2, Issue 6, 2025, Pages 111-137]
  • Content Analysis Investigating and explaining the components of artificial intelligence literacy in formal education [Volume 1, Issue 4, 2024, Pages 131-147]
  • Content standards Compilation and validation of native educational multimedia content standards [Volume 1, Issue 3, 2024, Pages 149-171]
  • Critical Thinking The effectiveness of artificial intelligence-based experimental science classroom on critical thinking, social development, and creative thinking of fourth grade elementary school students [Volume 1, Issue 4, 2024, Pages 5-34]
  • Curriculum Necessities and Objectives of the Emotional Education Curriculum in Iranian Primary Schools [Volume 2, Issue 6, 2025, Pages 139-171]
  • Cyberspace Design and Validation of a Media Literacy Curriculum Planning Model with Emphasis on Cyberspace in Primary Education [Volume 2, Issue 8, 2025, Pages 95-130]
D
  • Data Mining Systematic Review of Theoretical Foundations for Learning Analytics Interventions in Higher Education [Volume 1, Issue 3, 2024, Pages 89-117]
  • Digital Game From Entertainment to Cognition: A Systematic Review of the Cognitive Effects of the Minecraft Game [Volume 2, Issue 8, 2025, Pages 131-166]
  • Digital Leadership Designing a Structural Equation Model of the Role of Digital Leadership on the Intelligent Decision-Making of School Administrators [Volume 1, Issue 1, 2024, Pages 7-22]
  • Digital technologies Managing learners' digital distraction in e-learning [Volume 1, Issue 1, 2024, Pages 23-42]
  • Dyscalculia Systematic Review of the Applications of Artificial Intelligence in Improving Mathematical Disorders [Volume 1, Issue 4, 2024, Pages 149-170]
E
  • E-Courses Investigating the Relationship between Technology Addictions on Social Skills of Students of Electronic Courses [Volume 1, Issue 2, 2024, Pages 5-22]
  • Educational content A phenomenological study of the challenges of the Farhangian University curriculum, with emphasis on the content component and the provision of solutions [(Articles in Press)]
  • Educational Escape Box Strategies for Designing Educational Escape Games for Stealth Assessment in Elementary Education [Volume 2, Issue 5, 2025, Pages 143-167]
  • Educational Evaluation Identifying the capabilities and challenges of artificial intelligence in the evaluation of higher education: A systematic literature review study [Volume 1, Issue 4, 2024, Pages 87-130]
  • Educational Gamification Developing a Multidimensional Framework of Criteria for the Design and Implementation of Gamification in Education [(Articles in Press)]
  • Educational Innovation The relationship between teachers' gender and education level and their attitudes towards the use of artificial intelligence in education(Case study: Zia-Abad region) [Volume 2, Issue 5, 2025, Pages 91-111]
  • Educational model Designing a Total Quality Management (TQM) Model Enhancing the Teaching–Learning Process in Schools [(Articles in Press)]
  • Educational technologists Determining the main components of professional competencies of educational technologists at Farhangian University: A systematic review [Volume 2, Issue 8, 2025, Pages 47-94]
  • Effort expectancy Validation of the Generative Artificial Intelligence Acceptance Scale Among University Students: Testing a Model Based on the Unified Theory of Acceptance and Use of Technology (UTAUT) [Volume 2, Issue 7, 2025, Pages 143-166]
  • E-learning environment Designing a Task-Based E-Learning Environment Model with an Emphasis on Skill Development and Performance Enhancement [Volume 2, Issue 5, 2025, Pages 5-38]
  • Electric company Investigating the status of the quality of organizational virtual trainings during the Corona period (case study: Electricity Distribution Company of Central Province) [Volume 1, Issue 3, 2024, Pages 69-87]
  • Elementary student A Systematic Review of the Impact of Augmented Reality on Learning Scientific Concepts in Elementary Education [Volume 2, Issue 5, 2025, Pages 65-90]
  • Emotional Education Necessities and Objectives of the Emotional Education Curriculum in Iranian Primary Schools [Volume 2, Issue 6, 2025, Pages 139-171]
  • English language learning The Impact of AI Feedback on Motivation and Personalized Learning in English Language Acquisition [Volume 2, Issue 8, 2025, Pages 1-46]
  • Entrepreneurship instrucation The role of entrepreneurship Instrucation programs through Internet television (IPTV) instrucational programs in Iran [Volume 1, Issue 4, 2024, Pages 35-64]
  • Evaluation Evaluating Students’ Learning of the Limit Concept Using Artificial Intelligence [(Articles in Press)]
  • Experimental Sciences The effect of enriching the content of experimental science textbooks in elementary school with the help of QR-code technology on students' academic engagement. [Volume 1, Issue 1, 2024, Pages 85-107]
F
  • Facilitating Conditions Validation of the Generative Artificial Intelligence Acceptance Scale Among University Students: Testing a Model Based on the Unified Theory of Acceptance and Use of Technology (UTAUT) [Volume 2, Issue 7, 2025, Pages 143-166]
  • Farhangian University Determining the main components of professional competencies of educational technologists at Farhangian University: A systematic review [Volume 2, Issue 8, 2025, Pages 47-94]
  • Flipped Classroom The Effectiveness of the Flipped Classroom on motivation for Learning Biology Among Intermediate School Students in Iraq [Volume 2, Issue 7, 2025, Pages 89-111]
  • Flipped teaching Investigating the Effect of Flipped Teaching on Mathematical Performance of Ninth Grade Students Using APOS Theory [Volume 2, Issue 5, 2025, Pages 39-63]
  • Flipped Teaching Method Qualitative Study of the Teaching-Learning Process of Computer Usage Lessons through the Flipped Learning Method [Volume 1, Issue 2, 2024, Pages 23-47]
  • Formal education Investigating and explaining the components of artificial intelligence literacy in formal education [Volume 1, Issue 4, 2024, Pages 131-147]
  • Four-Component Instructional Design (4C/ID) model Designing a Task-Based E-Learning Environment Model with an Emphasis on Skill Development and Performance Enhancement [Volume 2, Issue 5, 2025, Pages 5-38]
G
  • Gamification The effect of gamification-based education in a mobile platform on the visual perception of dysgraphia students in the first grade of elementary school [Volume 1, Issue 3, 2024, Pages 35-68]
  • Gamification The impact of gamification in mobile learning platforms on soft skills: A systematic review [Volume 2, Issue 6, 2025, Pages 5-27]
H
  • Higher Education Systematic Review of Theoretical Foundations for Learning Analytics Interventions in Higher Education [Volume 1, Issue 3, 2024, Pages 89-117]
  • Higher education evaluation Identifying the capabilities and challenges of artificial intelligence in the evaluation of higher education: A systematic literature review study [Volume 1, Issue 4, 2024, Pages 87-130]
  • History Curriculum History Instruction and Mobile Learning: From Classical Approaches to Qur’anic Guidance [Volume 2, Issue 6, 2025, Pages 29-57]
  • History Textbooks History Instruction and Mobile Learning: From Classical Approaches to Qur’anic Guidance [Volume 2, Issue 6, 2025, Pages 29-57]
I
  • Implementation Criteria Developing a Multidimensional Framework of Criteria for the Design and Implementation of Gamification in Education [(Articles in Press)]
  • Innovation Adoption Fundamental Drivers of Artificial Intelligence Adoption in Education-Oriented Organizations: An ISM–MICMAC–Based Nonlinear Causal Model [(Articles in Press)]
  • Innovation Diffusion Model Investigating the Status of Acceptance of Assessment in the Virtual Learning Environment by Elementary School Teachers Based on Rogers' Diffusion of Innovation Model [Volume 1, Issue 2, 2024, Pages 49-66]
  • Instructional Design Job-Centered instructional design theory [Volume 2, Issue 5, 2025, Pages 113-141]
  • Instructional Design The effect of incorporating yoga exercises in educational design on improving attention, concentration, and memory functions. [Volume 2, Issue 6, 2025, Pages 111-137]
  • Instructional Design Effectiveness of an AI-enhanced Instructional Design Course on Academic Self-Efficacy, Achievement Motivation, and Self-Regulated Learning among Undergraduate Students [(Articles in Press)]
  • Instructional strategies Improving technology integration with the help of instructional strategies (case study: "Shad" app) [Volume 1, Issue 1, 2024, Pages 65-84]
  • Intelligent decision making Designing a Structural Equation Model of the Role of Digital Leadership on the Intelligent Decision-Making of School Administrators [Volume 1, Issue 1, 2024, Pages 7-22]
  • Intelligent Tutoring Systems The Impact of Artificial Intelligence on Teaching 11th-Grade Geometry to Address Conceptual Errors Based on the Intelligent Tutoring Systems (ITS) Model [Volume 2, Issue 7, 2025, Pages 5-22]
  • Interaction Design and Evaluation of a Prototype Interactive Software for Professional Development and Educational Collaboration among Teachers [Volume 2, Issue 6, 2025, Pages 85-109]
  • Interactive Learning A Systematic Review of the Impact of Augmented Reality on Learning Scientific Concepts in Elementary Education [Volume 2, Issue 5, 2025, Pages 65-90]
  • Interactive teaching Investigating the Effect of Flipped Teaching on Mathematical Performance of Ninth Grade Students Using APOS Theory [Volume 2, Issue 5, 2025, Pages 39-63]
  • Internet Protocol Television (IPTV) The role of entrepreneurship Instrucation programs through Internet television (IPTV) instrucational programs in Iran [Volume 1, Issue 4, 2024, Pages 35-64]
  • Interpretive Structural Modeling Fundamental Drivers of Artificial Intelligence Adoption in Education-Oriented Organizations: An ISM–MICMAC–Based Nonlinear Causal Model [(Articles in Press)]
  • Islamic Values The Role of Religious Orientation in Predicting Student Teachers’ AI Ethical Reflection [(Articles in Press)]
J
L
  • Language Learning Software Mobile Learning and the Development of a Persian Language Learning Software with an Emphasis on Grammar [Volume 1, Issue 4, 2024, Pages 65-86]
  • Learning Analytics Systematic Review of Theoretical Foundations for Learning Analytics Interventions in Higher Education [Volume 1, Issue 3, 2024, Pages 89-117]
  • Learning Analytics A Meta Synthesis of Teamwork Assessment Models in Online Learning Environments Utilizing Learning Analytics [Volume 2, Issue 7, 2025, Pages 113-141]
  • Learning Assessment Investigating the Status of Acceptance of Assessment in the Virtual Learning Environment by Elementary School Teachers Based on Rogers' Diffusion of Innovation Model [Volume 1, Issue 2, 2024, Pages 49-66]
  • Learning Dashboard A Meta Synthesis of Teamwork Assessment Models in Online Learning Environments Utilizing Learning Analytics [Volume 2, Issue 7, 2025, Pages 113-141]
  • Learning Environment Metaethics and Virtual Learning Environments: Exploring New Frontiers in Education and Ethic [Volume 1, Issue 2, 2024, Pages 97-120]
  • Legacy of Past Nations History Instruction and Mobile Learning: From Classical Approaches to Qur’anic Guidance [Volume 2, Issue 6, 2025, Pages 29-57]
  • Limit Concept Evaluating Students’ Learning of the Limit Concept Using Artificial Intelligence [(Articles in Press)]
  • Lived Experience Exploring Teachers' Lived Experiences in Redefining Educational Competencies in the Era of Smart Technologies [(Articles in Press)]
  • Lived Experiences of Student Teachers A phenomenological study of the challenges of the Farhangian University curriculum, with emphasis on the content component and the provision of solutions [(Articles in Press)]
  • Local culture Compilation and validation of native educational multimedia content standards [Volume 1, Issue 3, 2024, Pages 149-171]
M
  • Mathematical learning Investigating the Effect of Flipped Teaching on Mathematical Performance of Ninth Grade Students Using APOS Theory [Volume 2, Issue 5, 2025, Pages 39-63]
  • Mathematics Anxiety The Impact of AI-Based Wordwall Gamification on Cognitive Presence and Mathematics Anxiety among Fifth-Grade Elementary Students [Volume 2, Issue 8, 2025, Pages 167-198]
  • Media Literacy Design and Validation of a Media Literacy Curriculum Planning Model with Emphasis on Cyberspace in Primary Education [Volume 2, Issue 8, 2025, Pages 95-130]
  • Memory The effectiveness of augmented reality training on learning and memorization of chemistry course [Volume 1, Issue 1, 2024, Pages 109-128]
  • Memory The effect of incorporating yoga exercises in educational design on improving attention, concentration, and memory functions. [Volume 2, Issue 6, 2025, Pages 111-137]
  • Metaethics Metaethics and Virtual Learning Environments: Exploring New Frontiers in Education and Ethic [Volume 1, Issue 2, 2024, Pages 97-120]
  • Meta-synthesis A Meta Synthesis of Teamwork Assessment Models in Online Learning Environments Utilizing Learning Analytics [Volume 2, Issue 7, 2025, Pages 113-141]
  • Metaverse The Impact of Education in the Metaverse City on Improving the Quality of Urban Life in Tabriz [(Articles in Press)]
  • MICMAC analysis Fundamental Drivers of Artificial Intelligence Adoption in Education-Oriented Organizations: An ISM–MICMAC–Based Nonlinear Causal Model [(Articles in Press)]
  • Mindfulness The impact of applying artificial intelligence in the teaching–learning process on teachers’ mindfulness and their readiness to use AI in instruction [(Articles in Press)]
  • Minecraft From Entertainment to Cognition: A Systematic Review of the Cognitive Effects of the Minecraft Game [Volume 2, Issue 8, 2025, Pages 131-166]
  • Mobile Learning Environment A Systematic Review of the Identification of Features of Educational Animations in Mobile Learning Environments [Volume 1, Issue 3, 2024, Pages 5-34]
  • MOLEF framework Evaluation and Analysis of the SHAD Application's Usability in Mobile Learning: A Mixed Methods Study [Volume 2, Issue 7, 2025, Pages 55-88]
  • Motivation The Effectiveness of Distance Learning Based on Quick Response Code (QR-code) Technology on Learning and Motivation of Students in Mathematics Lessons [Volume 1, Issue 2, 2024, Pages 121-139]
  • Motivation The Impact of AI Feedback on Motivation and Personalized Learning in English Language Acquisition [Volume 2, Issue 8, 2025, Pages 1-46]
  • Motivational strategies Redressing Linguistic Inequalities in Cyberspace: A Comparison of Motivational Strategies and Teacher Support Behavior in Virtual English Language Education Among Monolingual and Bilingual Students [(Articles in Press)]
  • Motivation for Learning The Effectiveness of the Flipped Classroom on motivation for Learning Biology Among Intermediate School Students in Iraq [Volume 2, Issue 7, 2025, Pages 89-111]
  • Multidimensional Framework Developing a Multidimensional Framework of Criteria for the Design and Implementation of Gamification in Education [(Articles in Press)]
O
  • Occupational Training Job-Centered instructional design theory [Volume 2, Issue 5, 2025, Pages 113-141]
  • Online Teamwork A Meta Synthesis of Teamwork Assessment Models in Online Learning Environments Utilizing Learning Analytics [Volume 2, Issue 7, 2025, Pages 113-141]
P
  • Performance expectancy Validation of the Generative Artificial Intelligence Acceptance Scale Among University Students: Testing a Model Based on the Unified Theory of Acceptance and Use of Technology (UTAUT) [Volume 2, Issue 7, 2025, Pages 143-166]
  • Performance Improvement Designing a Task-Based E-Learning Environment Model with an Emphasis on Skill Development and Performance Enhancement [Volume 2, Issue 5, 2025, Pages 5-38]
  • Persian Language Learning Mobile Learning and the Development of a Persian Language Learning Software with an Emphasis on Grammar [Volume 1, Issue 4, 2024, Pages 65-86]
  • Personalization A Systematic Review and Presentation of a Conceptual Model of Personalized Assessment Based on the Semantic Web [Volume 1, Issue 2, 2024, Pages 67-96]
  • Personalized Assessment A Systematic Review and Presentation of a Conceptual Model of Personalized Assessment Based on the Semantic Web [Volume 1, Issue 2, 2024, Pages 67-96]
  • Personalized Learning The Impact of AI Feedback on Motivation and Personalized Learning in English Language Acquisition [Volume 2, Issue 8, 2025, Pages 1-46]
  • Phenomenological Method Qualitative Study of the Teaching-Learning Process of Computer Usage Lessons through the Flipped Learning Method [Volume 1, Issue 2, 2024, Pages 23-47]
  • Phenomenology Exploring Teachers' Lived Experiences in Redefining Educational Competencies in the Era of Smart Technologies [(Articles in Press)]
  • Philosophy for Children Enriching artificial intelligence technology in the philosophy program for children and investigating its effect on the cognitive and reasoning skills of elementary school students [Volume 2, Issue 8, 2025, Pages 199-228]
  • PLS-SEM Evaluation and Analysis of the SHAD Application's Usability in Mobile Learning: A Mixed Methods Study [Volume 2, Issue 7, 2025, Pages 55-88]
Q
  • Quality improvement Designing a Total Quality Management (TQM) Model Enhancing the Teaching–Learning Process in Schools [(Articles in Press)]
  • Quality of Life The Impact of Education in the Metaverse City on Improving the Quality of Urban Life in Tabriz [(Articles in Press)]
R
  • Reasoning Skills Enriching artificial intelligence technology in the philosophy program for children and investigating its effect on the cognitive and reasoning skills of elementary school students [Volume 2, Issue 8, 2025, Pages 199-228]
S
  • Science education A Systematic Review of the Impact of Augmented Reality on Learning Scientific Concepts in Elementary Education [Volume 2, Issue 5, 2025, Pages 65-90]
  • Semantic Web A Systematic Review and Presentation of a Conceptual Model of Personalized Assessment Based on the Semantic Web [Volume 1, Issue 2, 2024, Pages 67-96]
  • Seyr History Instruction and Mobile Learning: From Classical Approaches to Qur’anic Guidance [Volume 2, Issue 6, 2025, Pages 29-57]
  • Shad" Improving technology integration with the help of instructional strategies (case study: "Shad" app) [Volume 1, Issue 1, 2024, Pages 65-84]
  • SHAD application Evaluation and Analysis of the SHAD Application's Usability in Mobile Learning: A Mixed Methods Study [Volume 2, Issue 7, 2025, Pages 55-88]
  • Skill Development Designing a Task-Based E-Learning Environment Model with an Emphasis on Skill Development and Performance Enhancement [Volume 2, Issue 5, 2025, Pages 5-38]
  • Smart City The Impact of Education in the Metaverse City on Improving the Quality of Urban Life in Tabriz [(Articles in Press)]
  • Social Skills Investigating the Relationship between Technology Addictions on Social Skills of Students of Electronic Courses [Volume 1, Issue 2, 2024, Pages 5-22]
  • Software prototype Introduction Design and Evaluation of a Prototype Interactive Software for Professional Development and Educational Collaboration among Teachers [Volume 2, Issue 6, 2025, Pages 85-109]
  • Spatial Processing From Entertainment to Cognition: A Systematic Review of the Cognitive Effects of the Minecraft Game [Volume 2, Issue 8, 2025, Pages 131-166]
  • Spatial Visualization The Impact of Artificial Intelligence on Teaching 11th-Grade Geometry to Address Conceptual Errors Based on the Intelligent Tutoring Systems (ITS) Model [Volume 2, Issue 7, 2025, Pages 5-22]
  • Stealth Assessment Strategies for Designing Educational Escape Games for Stealth Assessment in Elementary Education [Volume 2, Issue 5, 2025, Pages 143-167]
  • Systematic review Mobile Learning and Conducted Research: A Systematic Review [Volume 1, Issue 3, 2024, Pages 119-148]
  • Systematic review A Systematic Review of the Identification of Features of Educational Animations in Mobile Learning Environments [Volume 1, Issue 3, 2024, Pages 5-34]
  • Systematic review A Systematic Review of the Impact of Augmented Reality on Learning Scientific Concepts in Elementary Education [Volume 2, Issue 5, 2025, Pages 65-90]
  • Systematic review The impact of gamification in mobile learning platforms on soft skills: A systematic review [Volume 2, Issue 6, 2025, Pages 5-27]
T
  • Tabriz The Impact of Education in the Metaverse City on Improving the Quality of Urban Life in Tabriz [(Articles in Press)]
  • Teaching–Learning Process Designing a Total Quality Management (TQM) Model Enhancing the Teaching–Learning Process in Schools [(Articles in Press)]
  • Teaching Persian as a Foreign Language (TPFL) Mobile Learning and the Development of a Persian Language Learning Software with an Emphasis on Grammar [Volume 1, Issue 4, 2024, Pages 65-86]
  • Technology Addiction Investigating the Relationship between Technology Addictions on Social Skills of Students of Electronic Courses [Volume 1, Issue 2, 2024, Pages 5-22]
  • Total quality management (TQM) Designing a Total Quality Management (TQM) Model Enhancing the Teaching–Learning Process in Schools [(Articles in Press)]
  • Training Courses Investigating the status of the quality of organizational virtual trainings during the Corona period (case study: Electricity Distribution Company of Central Province) [Volume 1, Issue 3, 2024, Pages 69-87]
  • Triple E model Improving technology integration with the help of instructional strategies (case study: "Shad" app) [Volume 1, Issue 1, 2024, Pages 65-84]
V
  • Virtual Learning Environment Investigating the Status of Acceptance of Assessment in the Virtual Learning Environment by Elementary School Teachers Based on Rogers' Diffusion of Innovation Model [Volume 1, Issue 2, 2024, Pages 49-66]
  • Virtual training Investigating the status of the quality of organizational virtual trainings during the Corona period (case study: Electricity Distribution Company of Central Province) [Volume 1, Issue 3, 2024, Pages 69-87]
  • Visual Perception The effect of gamification-based education in a mobile platform on the visual perception of dysgraphia students in the first grade of elementary school [Volume 1, Issue 3, 2024, Pages 35-68]
W
  • Wordwall The Impact of AI-Based Wordwall Gamification on Cognitive Presence and Mathematics Anxiety among Fifth-Grade Elementary Students [Volume 2, Issue 8, 2025, Pages 167-198]