فصلنامه روندها و دستاوردها در فناوری یادگیری

فصلنامه روندها و دستاوردها در فناوری یادگیری

از سرگرمی تا شناخت: مرور نظامند اثرات شناختی بازی ماینکرفت

نوع مقاله : مقاله پژوهشی

نویسندگان
1 کارشناسی ارشد علوم شناختی گرایش ذهن، مغز و تربیت، دانشگاه تهران، تهران، ایران.
2 استادیار گروه روش‌ها، برنامه‌ریزی آموزشی و درسی، دانشکده روانشناسی و علوم تربیتی، دانشگاه تهران، تهران، ایران.
3 استادیار گروه علوم شناختی، دانشکده روانشناسی و علوم تربیتی، دانشگاه تهران، تهران، ایران.
4 دانشجوی دکتری برنامه‌ریزی درسی، دانشگاه تهران، تهران، ایران.
چکیده
این پژوهش با هدف واکاوی نظام‌مند شواهد تجربی در زمینۀ تأثیرات بازی دیجیتال ماینکرفت بر ساختار و فرآیندهای شناختی یادگیرندگان انجام شد. بر اساس دستورالعمل‌های PRISMA، جست‌وجوی جامع در پایگاه‌های داده Scopus، ScienceDirect، ERIC و Web of Science برای مطالعات منتشرشده بین سال‌های ۲۰۱۵ تا ۲۰۲۵ صورت گرفت. پس از طی مراحل غربالگری، ۱۵ مطالعۀ واجد شرایط بر اساس معیارهای ورود و خروج، انتخاب و وارد تحلیل کیفی شد. ترکیب یافته‌های پژوهش منجر به شناسایی چهار مضمون شناختی زیرساخت‌های پردازش فضایی (چرخش ذهنی، بازیابی فضایی و تفکر فضایی)، استدلال منطقی-محاسباتی (درک مفاهیم الگوریتی، تفکر محاسباتی و انتزاعی و تفکر فرآیندی)، کارکردهای اجرایی و تنظیمی (مدیریت منابع توجه، خودتنظیمی عاطفی-شناختی، حافظه رویدادی و حافظه معنایی، و توسعه ظرفیت‌های تطبیقی و خلاقانه (استدلال فضایی و بازنمایی خلاقانه و خلاقیت) شد. شواهد نشان می‌دهد که ماینکرفت به‌عنوان یک اکوسیستم شناختی تعاملی، بستری برای درگیری عمیق ذهنی فراهم می‌کند. علاوه بر این، به‌منظور ترسیم نقشه‌های کتاب‌سنجی و شناسایی ساختارهای موضوعی و روندهای پژوهشی مطالعات منتخب، از نرم‌افزار VOSviewer استفاده شد. با این حال، تأثیرات این بازی تحت تأثیر متغیرهای تعدیل‌کننده‌ای نظیر سن، ساختار گروه و بار شناختی ناشی از رقابت اجتماعی قرار دارد. این مرور بر پتانسیل ماینکرفت به‌عنوان یک ابزار آموزشی چندوجهی تأکید کرده و لزوم توسعه ابزارهای ارزیابی نوین و بررسی مکانیسم‌های عصبی زیربنایی را برای درک کامل این ظرفیت‌های تطبیقی پیشنهاد می‌کند.
کلیدواژه‌ها
موضوعات

عنوان مقاله English

From Entertainment to Cognition: A Systematic Review of the Cognitive Effects of the Minecraft Game

نویسندگان English

Fatemeh Sotoudeheian 1
Raha Abedi 2
Ehsan Rezayat 3
Negin Fakhar 4
1 Department of Cognitive Sciences, Faculty of Psychology and Education, University of Tehran, Tehran, Iran.
2 Assistant Professor, Department of Methods, Educational Planning, and Curriculum, Faculty of Psychology and Education, University of Tehran, Tehran, Iran.
3 Assistant Professor, Department of Cognitive Sciences, Faculty of Psychology and Education, University of Tehran, Tehran, Iran.
4 Ph.D. Student, curriculum planning, Faculty of Psychology and Education, University of Tehran, Tehran, Iran.
چکیده English

This study aimed to systematically examine empirical evidence on the effects of the digital game Minecraft on the cognitive structures and processes of learners. Following the PRISMA guidelines, a comprehensive search was conducted in the Scopus, ScienceDirect, ERIC, and Web of Science databases for studies published between 2015 and 2025. After completing the screening process, 15 eligible studies meeting the inclusion and exclusion criteria were selected and subjected to qualitative analysis. The synthesis of findings led to the identification of four cognitive themes: foundations of spatial processing (mental rotation, spatial retrieval, and spatial thinking); logical–computational reasoning (algorithmic understanding, computational and abstract thinking, and procedural thinking); executive and regulatory functions (management of attentional resources, cognitive–emotional self-regulation, episodic memory, and semantic memory); and the development of adaptive and creative capacities (spatial reasoning, creative representation, and creativity). The evidence indicates that Minecraft, as an interactive cognitive ecosystem, provides a platform for deep mental engagement. In addition, bibliometric mapping was conducted using VOSviewer to visualize thematic structures and research trends within the selected studies. However, the effects of this game are influenced by moderating variables such as age, group structure, and the cognitive load arising from social competition. This review highlights the potential of Minecraft as a multifaceted educational tool and underscores the need for the development of novel assessment instruments and the investigation of underlying neural mechanisms to fully understand these adaptive capacities.

کلیدواژه‌ها English

Digital Game
Minecraft
Cognitive Functions
Spatial Processing
Computational Thinking
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  • تاریخ دریافت 29 شهریور 1404
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