Trends and Achievements in Learning Technology

Trends and Achievements in Learning Technology

Keyword Index
A
  • Academic performance Investigating the Effect of Flipped Teaching on Mathematical Performance of Ninth Grade Students Using APOS Theory [Volume 2, Issue 5, 2025, Pages 39-63]
  • Active learning Strategies for Designing Educational Escape Games for Stealth Assessment in Elementary Education [Volume 2, Issue 5, 2025, Pages 143-167]
  • Adaptive Learning The Impact of Artificial Intelligence on Teaching 11th-Grade Geometry to Address Conceptual Errors Based on the Intelligent Tutoring Systems (ITS) Model [Volume 2, Issue 7, 2025, Pages 5-22]
  • APOS theory Investigating the Effect of Flipped Teaching on Mathematical Performance of Ninth Grade Students Using APOS Theory [Volume 2, Issue 5, 2025, Pages 39-63]
  • Attention The effect of incorporating yoga exercises in educational design on improving attention, concentration, and memory functions. [Volume 2, Issue 6, 2025, Pages 111-137]
  • Augmented reality A Systematic Review of the Impact of Augmented Reality on Learning Scientific Concepts in Elementary Education [Volume 2, Issue 5, 2025, Pages 65-90]
B
  • Biology Education The Effectiveness of the Flipped Classroom on motivation for Learning Biology Among Intermediate School Students in Iraq [Volume 2, Issue 7, 2025, Pages 89-111]
  • Blended learning environment Identifying the Components of a Gamified Blended Learning Environment to Enhance Attention and Concentration in Children with ADHD [Volume 2, Issue 7, 2025, Pages 30-54]
C
  • CECAM questionnaire Evaluation and Analysis of the SHAD Application's Usability in Mobile Learning: A Mixed Methods Study [Volume 2, Issue 7, 2025, Pages 55-88]
  • Children with Attention-deficit/hyperactivity disorder Identifying the Components of a Gamified Blended Learning Environment to Enhance Attention and Concentration in Children with ADHD [Volume 2, Issue 7, 2025, Pages 30-54]
  • Cognitive Functions From Entertainment to Cognition: A Systematic Review of the Cognitive Effects of the Minecraft Game [Volume 2, Issue 8, 2025, Pages 131-166]
  • Cognitive Presence The Impact of AI-Based Wordwall Gamification on Cognitive Presence and Mathematics Anxiety among Fifth-Grade Elementary Students [Volume 2, Issue 8, 2025, Pages 167-198]
  • Collaborative learning A Meta Synthesis of Teamwork Assessment Models in Online Learning Environments Utilizing Learning Analytics [Volume 2, Issue 7, 2025, Pages 113-141]
  • Computational Thinking From Entertainment to Cognition: A Systematic Review of the Cognitive Effects of the Minecraft Game [Volume 2, Issue 8, 2025, Pages 131-166]
  • Concentration The effect of incorporating yoga exercises in educational design on improving attention, concentration, and memory functions. [Volume 2, Issue 6, 2025, Pages 111-137]
  • Curriculum Necessities and Objectives of the Emotional Education Curriculum in Iranian Primary Schools [Volume 2, Issue 6, 2025, Pages 139-171]
  • Cyberspace Design and Validation of a Media Literacy Curriculum Planning Model with Emphasis on Cyberspace in Primary Education [Volume 2, Issue 8, 2025, Pages 95-130]
D
  • Digital Game From Entertainment to Cognition: A Systematic Review of the Cognitive Effects of the Minecraft Game [Volume 2, Issue 8, 2025, Pages 131-166]
E
  • Educational Escape Box Strategies for Designing Educational Escape Games for Stealth Assessment in Elementary Education [Volume 2, Issue 5, 2025, Pages 143-167]
  • Educational Innovation The relationship between teachers' gender and education level and their attitudes towards the use of artificial intelligence in education(Case study: Zia-Abad region) [Volume 2, Issue 5, 2025, Pages 91-111]
  • Educational technologists Determining the main components of professional competencies of educational technologists at Farhangian University: A systematic review [Volume 2, Issue 8, 2025, Pages 47-94]
  • Effort expectancy Validation of the Generative Artificial Intelligence Acceptance Scale Among University Students: Testing a Model Based on the Unified Theory of Acceptance and Use of Technology (UTAUT) [Volume 2, Issue 7, 2025, Pages 143-166]
  • E-learning environment Designing a Task-Based E-Learning Environment Model with an Emphasis on Skill Development and Performance Enhancement [Volume 2, Issue 5, 2025, Pages 5-38]
  • Elementary student A Systematic Review of the Impact of Augmented Reality on Learning Scientific Concepts in Elementary Education [Volume 2, Issue 5, 2025, Pages 65-90]
  • Emotional Education Necessities and Objectives of the Emotional Education Curriculum in Iranian Primary Schools [Volume 2, Issue 6, 2025, Pages 139-171]
  • English language learning The Impact of AI Feedback on Motivation and Personalized Learning in English Language Acquisition [Volume 2, Issue 8, 2025, Pages 1-46]
F
  • Facilitating Conditions Validation of the Generative Artificial Intelligence Acceptance Scale Among University Students: Testing a Model Based on the Unified Theory of Acceptance and Use of Technology (UTAUT) [Volume 2, Issue 7, 2025, Pages 143-166]
  • Farhangian University Determining the main components of professional competencies of educational technologists at Farhangian University: A systematic review [Volume 2, Issue 8, 2025, Pages 47-94]
  • Flipped Classroom The Effectiveness of the Flipped Classroom on motivation for Learning Biology Among Intermediate School Students in Iraq [Volume 2, Issue 7, 2025, Pages 89-111]
  • Flipped teaching Investigating the Effect of Flipped Teaching on Mathematical Performance of Ninth Grade Students Using APOS Theory [Volume 2, Issue 5, 2025, Pages 39-63]
  • Four-Component Instructional Design (4C/ID) model Designing a Task-Based E-Learning Environment Model with an Emphasis on Skill Development and Performance Enhancement [Volume 2, Issue 5, 2025, Pages 5-38]
G
  • Gamification The impact of gamification in mobile learning platforms on soft skills: A systematic review [Volume 2, Issue 6, 2025, Pages 5-27]
H
  • History Curriculum History Instruction and Mobile Learning: From Classical Approaches to Qur’anic Guidance [Volume 2, Issue 6, 2025, Pages 29-57]
  • History Textbooks History Instruction and Mobile Learning: From Classical Approaches to Qur’anic Guidance [Volume 2, Issue 6, 2025, Pages 29-57]
I
  • Instructional Design Job-Centered instructional design theory [Volume 2, Issue 5, 2025, Pages 113-141]
  • Instructional Design The effect of incorporating yoga exercises in educational design on improving attention, concentration, and memory functions. [Volume 2, Issue 6, 2025, Pages 111-137]
  • Intelligent Tutoring Systems The Impact of Artificial Intelligence on Teaching 11th-Grade Geometry to Address Conceptual Errors Based on the Intelligent Tutoring Systems (ITS) Model [Volume 2, Issue 7, 2025, Pages 5-22]
  • Interaction Design and Evaluation of a Prototype Interactive Software for Professional Development and Educational Collaboration among Teachers [Volume 2, Issue 6, 2025, Pages 85-109]
  • Interactive Learning A Systematic Review of the Impact of Augmented Reality on Learning Scientific Concepts in Elementary Education [Volume 2, Issue 5, 2025, Pages 65-90]
  • Interactive teaching Investigating the Effect of Flipped Teaching on Mathematical Performance of Ninth Grade Students Using APOS Theory [Volume 2, Issue 5, 2025, Pages 39-63]
J
L
  • Learning Analytics A Meta Synthesis of Teamwork Assessment Models in Online Learning Environments Utilizing Learning Analytics [Volume 2, Issue 7, 2025, Pages 113-141]
  • Learning Dashboard A Meta Synthesis of Teamwork Assessment Models in Online Learning Environments Utilizing Learning Analytics [Volume 2, Issue 7, 2025, Pages 113-141]
  • Legacy of Past Nations History Instruction and Mobile Learning: From Classical Approaches to Qur’anic Guidance [Volume 2, Issue 6, 2025, Pages 29-57]
M
  • Mathematical learning Investigating the Effect of Flipped Teaching on Mathematical Performance of Ninth Grade Students Using APOS Theory [Volume 2, Issue 5, 2025, Pages 39-63]
  • Mathematics Anxiety The Impact of AI-Based Wordwall Gamification on Cognitive Presence and Mathematics Anxiety among Fifth-Grade Elementary Students [Volume 2, Issue 8, 2025, Pages 167-198]
  • Media Literacy Design and Validation of a Media Literacy Curriculum Planning Model with Emphasis on Cyberspace in Primary Education [Volume 2, Issue 8, 2025, Pages 95-130]
  • Memory The effect of incorporating yoga exercises in educational design on improving attention, concentration, and memory functions. [Volume 2, Issue 6, 2025, Pages 111-137]
  • Meta-synthesis A Meta Synthesis of Teamwork Assessment Models in Online Learning Environments Utilizing Learning Analytics [Volume 2, Issue 7, 2025, Pages 113-141]
  • Minecraft From Entertainment to Cognition: A Systematic Review of the Cognitive Effects of the Minecraft Game [Volume 2, Issue 8, 2025, Pages 131-166]
  • MOLEF framework Evaluation and Analysis of the SHAD Application's Usability in Mobile Learning: A Mixed Methods Study [Volume 2, Issue 7, 2025, Pages 55-88]
  • Motivation The Impact of AI Feedback on Motivation and Personalized Learning in English Language Acquisition [Volume 2, Issue 8, 2025, Pages 1-46]
  • Motivation for Learning The Effectiveness of the Flipped Classroom on motivation for Learning Biology Among Intermediate School Students in Iraq [Volume 2, Issue 7, 2025, Pages 89-111]
O
  • Occupational Training Job-Centered instructional design theory [Volume 2, Issue 5, 2025, Pages 113-141]
  • Online Teamwork A Meta Synthesis of Teamwork Assessment Models in Online Learning Environments Utilizing Learning Analytics [Volume 2, Issue 7, 2025, Pages 113-141]
P
  • Performance expectancy Validation of the Generative Artificial Intelligence Acceptance Scale Among University Students: Testing a Model Based on the Unified Theory of Acceptance and Use of Technology (UTAUT) [Volume 2, Issue 7, 2025, Pages 143-166]
  • Performance Improvement Designing a Task-Based E-Learning Environment Model with an Emphasis on Skill Development and Performance Enhancement [Volume 2, Issue 5, 2025, Pages 5-38]
  • Personalized Learning The Impact of AI Feedback on Motivation and Personalized Learning in English Language Acquisition [Volume 2, Issue 8, 2025, Pages 1-46]
  • Philosophy for Children Enriching artificial intelligence technology in the philosophy program for children and investigating its effect on the cognitive and reasoning skills of elementary school students [Volume 2, Issue 8, 2025, Pages 199-228]
  • PLS-SEM Evaluation and Analysis of the SHAD Application's Usability in Mobile Learning: A Mixed Methods Study [Volume 2, Issue 7, 2025, Pages 55-88]
R
  • Reasoning Skills Enriching artificial intelligence technology in the philosophy program for children and investigating its effect on the cognitive and reasoning skills of elementary school students [Volume 2, Issue 8, 2025, Pages 199-228]
S
  • Science education A Systematic Review of the Impact of Augmented Reality on Learning Scientific Concepts in Elementary Education [Volume 2, Issue 5, 2025, Pages 65-90]
  • Seyr History Instruction and Mobile Learning: From Classical Approaches to Qur’anic Guidance [Volume 2, Issue 6, 2025, Pages 29-57]
  • SHAD application Evaluation and Analysis of the SHAD Application's Usability in Mobile Learning: A Mixed Methods Study [Volume 2, Issue 7, 2025, Pages 55-88]
  • Skill Development Designing a Task-Based E-Learning Environment Model with an Emphasis on Skill Development and Performance Enhancement [Volume 2, Issue 5, 2025, Pages 5-38]
  • Software prototype Introduction Design and Evaluation of a Prototype Interactive Software for Professional Development and Educational Collaboration among Teachers [Volume 2, Issue 6, 2025, Pages 85-109]
  • Spatial Processing From Entertainment to Cognition: A Systematic Review of the Cognitive Effects of the Minecraft Game [Volume 2, Issue 8, 2025, Pages 131-166]
  • Spatial Visualization The Impact of Artificial Intelligence on Teaching 11th-Grade Geometry to Address Conceptual Errors Based on the Intelligent Tutoring Systems (ITS) Model [Volume 2, Issue 7, 2025, Pages 5-22]
  • Stealth Assessment Strategies for Designing Educational Escape Games for Stealth Assessment in Elementary Education [Volume 2, Issue 5, 2025, Pages 143-167]
  • Systematic review A Systematic Review of the Impact of Augmented Reality on Learning Scientific Concepts in Elementary Education [Volume 2, Issue 5, 2025, Pages 65-90]
  • Systematic review The impact of gamification in mobile learning platforms on soft skills: A systematic review [Volume 2, Issue 6, 2025, Pages 5-27]
W
  • Wordwall The Impact of AI-Based Wordwall Gamification on Cognitive Presence and Mathematics Anxiety among Fifth-Grade Elementary Students [Volume 2, Issue 8, 2025, Pages 167-198]