Academic performanceInvestigating the Effect of Flipped Teaching on Mathematical Performance of Ninth Grade Students Using APOS Theory [Volume 2, Issue 5, 2025, Pages 39-63]
Active learningStrategies for Designing Educational Escape Games for Stealth Assessment in Elementary Education [Volume 2, Issue 5, 2025, Pages 143-167]
Adaptive LearningThe Impact of Artificial Intelligence on Teaching 11th-Grade Geometry to Address Conceptual Errors Based on the Intelligent Tutoring Systems (ITS) Model [Volume 2, Issue 7, 2025, Pages 5-22]
APOS theoryInvestigating the Effect of Flipped Teaching on Mathematical Performance of Ninth Grade Students Using APOS Theory [Volume 2, Issue 5, 2025, Pages 39-63]
AttentionThe effect of incorporating yoga exercises in educational design on improving attention, concentration, and memory functions. [Volume 2, Issue 6, 2025, Pages 111-137]
Augmented realityA Systematic Review of the Impact of Augmented Reality on Learning Scientific Concepts in Elementary Education [Volume 2, Issue 5, 2025, Pages 65-90]
B
Biology EducationThe Effectiveness of the Flipped Classroom on motivation for Learning Biology Among Intermediate School Students in Iraq [Volume 2, Issue 7, 2025, Pages 89-111]
Blended learning environmentIdentifying the Components of a Gamified Blended Learning Environment to Enhance Attention and Concentration in Children with ADHD [Volume 2, Issue 7, 2025, Pages 30-54]
C
CECAM questionnaireEvaluation and Analysis of the SHAD Application's Usability in Mobile Learning: A Mixed Methods Study [Volume 2, Issue 7, 2025, Pages 55-88]
Children with Attention-deficit/hyperactivity disorderIdentifying the Components of a Gamified Blended Learning Environment to Enhance Attention and Concentration in Children with ADHD [Volume 2, Issue 7, 2025, Pages 30-54]
Cognitive FunctionsFrom Entertainment to Cognition: A Systematic Review of the Cognitive Effects of the Minecraft Game [Volume 2, Issue 8, 2025, Pages 131-166]
Cognitive PresenceThe Impact of AI-Based Wordwall Gamification on Cognitive Presence and Mathematics Anxiety among Fifth-Grade Elementary Students [Volume 2, Issue 8, 2025, Pages 167-198]
Collaborative learningA Meta Synthesis of Teamwork Assessment Models in Online Learning Environments Utilizing Learning Analytics [Volume 2, Issue 7, 2025, Pages 113-141]
Computational ThinkingFrom Entertainment to Cognition: A Systematic Review of the Cognitive Effects of the Minecraft Game [Volume 2, Issue 8, 2025, Pages 131-166]
ConcentrationThe effect of incorporating yoga exercises in educational design on improving attention, concentration, and memory functions. [Volume 2, Issue 6, 2025, Pages 111-137]
CurriculumNecessities and Objectives of the Emotional Education Curriculum in Iranian Primary Schools [Volume 2, Issue 6, 2025, Pages 139-171]
CyberspaceDesign and Validation of a Media Literacy Curriculum Planning Model with Emphasis on Cyberspace in Primary Education [Volume 2, Issue 8, 2025, Pages 95-130]
D
Digital GameFrom Entertainment to Cognition: A Systematic Review of the Cognitive Effects of the Minecraft Game [Volume 2, Issue 8, 2025, Pages 131-166]
E
Educational Escape BoxStrategies for Designing Educational Escape Games for Stealth Assessment in Elementary Education [Volume 2, Issue 5, 2025, Pages 143-167]
Educational InnovationThe relationship between teachers' gender and education level and their attitudes towards the use of artificial intelligence in education(Case study: Zia-Abad region) [Volume 2, Issue 5, 2025, Pages 91-111]
Educational technologistsDetermining the main components of professional competencies of educational technologists at Farhangian University: A systematic review [Volume 2, Issue 8, 2025, Pages 47-94]
Effort expectancyValidation of the Generative Artificial Intelligence Acceptance Scale Among University Students: Testing a Model Based on the Unified Theory of Acceptance and Use of Technology (UTAUT) [Volume 2, Issue 7, 2025, Pages 143-166]
E-learning environmentDesigning a Task-Based E-Learning Environment Model with an Emphasis on Skill Development and Performance Enhancement [Volume 2, Issue 5, 2025, Pages 5-38]
Elementary studentA Systematic Review of the Impact of Augmented Reality on Learning Scientific Concepts in Elementary Education [Volume 2, Issue 5, 2025, Pages 65-90]
Emotional EducationNecessities and Objectives of the Emotional Education Curriculum in Iranian Primary Schools [Volume 2, Issue 6, 2025, Pages 139-171]
English language learningThe Impact of AI Feedback on Motivation and Personalized Learning in English Language Acquisition [Volume 2, Issue 8, 2025, Pages 1-46]
F
Facilitating ConditionsValidation of the Generative Artificial Intelligence Acceptance Scale Among University Students: Testing a Model Based on the Unified Theory of Acceptance and Use of Technology (UTAUT) [Volume 2, Issue 7, 2025, Pages 143-166]
Farhangian UniversityDetermining the main components of professional competencies of educational technologists at Farhangian University: A systematic review [Volume 2, Issue 8, 2025, Pages 47-94]
Flipped ClassroomThe Effectiveness of the Flipped Classroom on motivation for Learning Biology Among Intermediate School Students in Iraq [Volume 2, Issue 7, 2025, Pages 89-111]
Flipped teachingInvestigating the Effect of Flipped Teaching on Mathematical Performance of Ninth Grade Students Using APOS Theory [Volume 2, Issue 5, 2025, Pages 39-63]
Four-Component Instructional Design (4C/ID) modelDesigning a Task-Based E-Learning Environment Model with an Emphasis on Skill Development and Performance Enhancement [Volume 2, Issue 5, 2025, Pages 5-38]
G
GamificationThe impact of gamification in mobile learning platforms on soft skills: A systematic review [Volume 2, Issue 6, 2025, Pages 5-27]
H
History CurriculumHistory Instruction and Mobile Learning: From Classical Approaches to Qur’anic Guidance [Volume 2, Issue 6, 2025, Pages 29-57]
History TextbooksHistory Instruction and Mobile Learning: From Classical Approaches to Qur’anic Guidance [Volume 2, Issue 6, 2025, Pages 29-57]
Instructional DesignThe effect of incorporating yoga exercises in educational design on improving attention, concentration, and memory functions. [Volume 2, Issue 6, 2025, Pages 111-137]
Intelligent Tutoring SystemsThe Impact of Artificial Intelligence on Teaching 11th-Grade Geometry to Address Conceptual Errors Based on the Intelligent Tutoring Systems (ITS) Model [Volume 2, Issue 7, 2025, Pages 5-22]
InteractionDesign and Evaluation of a Prototype Interactive Software for Professional Development and Educational Collaboration among Teachers [Volume 2, Issue 6, 2025, Pages 85-109]
Interactive LearningA Systematic Review of the Impact of Augmented Reality on Learning Scientific Concepts in Elementary Education [Volume 2, Issue 5, 2025, Pages 65-90]
Interactive teachingInvestigating the Effect of Flipped Teaching on Mathematical Performance of Ninth Grade Students Using APOS Theory [Volume 2, Issue 5, 2025, Pages 39-63]
Learning AnalyticsA Meta Synthesis of Teamwork Assessment Models in Online Learning Environments Utilizing Learning Analytics [Volume 2, Issue 7, 2025, Pages 113-141]
Learning DashboardA Meta Synthesis of Teamwork Assessment Models in Online Learning Environments Utilizing Learning Analytics [Volume 2, Issue 7, 2025, Pages 113-141]
Legacy of Past NationsHistory Instruction and Mobile Learning: From Classical Approaches to Qur’anic Guidance [Volume 2, Issue 6, 2025, Pages 29-57]
M
Mathematical learningInvestigating the Effect of Flipped Teaching on Mathematical Performance of Ninth Grade Students Using APOS Theory [Volume 2, Issue 5, 2025, Pages 39-63]
Mathematics AnxietyThe Impact of AI-Based Wordwall Gamification on Cognitive Presence and Mathematics Anxiety among Fifth-Grade Elementary Students [Volume 2, Issue 8, 2025, Pages 167-198]
Media LiteracyDesign and Validation of a Media Literacy Curriculum Planning Model with Emphasis on Cyberspace in Primary Education [Volume 2, Issue 8, 2025, Pages 95-130]
MemoryThe effect of incorporating yoga exercises in educational design on improving attention, concentration, and memory functions. [Volume 2, Issue 6, 2025, Pages 111-137]
Meta-synthesisA Meta Synthesis of Teamwork Assessment Models in Online Learning Environments Utilizing Learning Analytics [Volume 2, Issue 7, 2025, Pages 113-141]
MinecraftFrom Entertainment to Cognition: A Systematic Review of the Cognitive Effects of the Minecraft Game [Volume 2, Issue 8, 2025, Pages 131-166]
MOLEF frameworkEvaluation and Analysis of the SHAD Application's Usability in Mobile Learning: A Mixed Methods Study [Volume 2, Issue 7, 2025, Pages 55-88]
MotivationThe Impact of AI Feedback on Motivation and Personalized Learning in English Language Acquisition [Volume 2, Issue 8, 2025, Pages 1-46]
Motivation for LearningThe Effectiveness of the Flipped Classroom on motivation for Learning Biology Among Intermediate School Students in Iraq [Volume 2, Issue 7, 2025, Pages 89-111]
Online TeamworkA Meta Synthesis of Teamwork Assessment Models in Online Learning Environments Utilizing Learning Analytics [Volume 2, Issue 7, 2025, Pages 113-141]
P
Performance expectancyValidation of the Generative Artificial Intelligence Acceptance Scale Among University Students: Testing a Model Based on the Unified Theory of Acceptance and Use of Technology (UTAUT) [Volume 2, Issue 7, 2025, Pages 143-166]
Performance ImprovementDesigning a Task-Based E-Learning Environment Model with an Emphasis on Skill Development and Performance Enhancement [Volume 2, Issue 5, 2025, Pages 5-38]
Personalized LearningThe Impact of AI Feedback on Motivation and Personalized Learning in English Language Acquisition [Volume 2, Issue 8, 2025, Pages 1-46]
Philosophy for ChildrenEnriching artificial intelligence technology in the philosophy program for children and investigating its effect on the cognitive and reasoning skills of elementary school students [Volume 2, Issue 8, 2025, Pages 199-228]
PLS-SEMEvaluation and Analysis of the SHAD Application's Usability in Mobile Learning: A Mixed Methods Study [Volume 2, Issue 7, 2025, Pages 55-88]
R
Reasoning SkillsEnriching artificial intelligence technology in the philosophy program for children and investigating its effect on the cognitive and reasoning skills of elementary school students [Volume 2, Issue 8, 2025, Pages 199-228]
S
Science educationA Systematic Review of the Impact of Augmented Reality on Learning Scientific Concepts in Elementary Education [Volume 2, Issue 5, 2025, Pages 65-90]
SeyrHistory Instruction and Mobile Learning: From Classical Approaches to Qur’anic Guidance [Volume 2, Issue 6, 2025, Pages 29-57]
SHAD applicationEvaluation and Analysis of the SHAD Application's Usability in Mobile Learning: A Mixed Methods Study [Volume 2, Issue 7, 2025, Pages 55-88]
Skill DevelopmentDesigning a Task-Based E-Learning Environment Model with an Emphasis on Skill Development and Performance Enhancement [Volume 2, Issue 5, 2025, Pages 5-38]
Software prototype IntroductionDesign and Evaluation of a Prototype Interactive Software for Professional Development and Educational Collaboration among Teachers [Volume 2, Issue 6, 2025, Pages 85-109]
Spatial ProcessingFrom Entertainment to Cognition: A Systematic Review of the Cognitive Effects of the Minecraft Game [Volume 2, Issue 8, 2025, Pages 131-166]
Spatial VisualizationThe Impact of Artificial Intelligence on Teaching 11th-Grade Geometry to Address Conceptual Errors Based on the Intelligent Tutoring Systems (ITS) Model [Volume 2, Issue 7, 2025, Pages 5-22]
Stealth AssessmentStrategies for Designing Educational Escape Games for Stealth Assessment in Elementary Education [Volume 2, Issue 5, 2025, Pages 143-167]
Systematic reviewA Systematic Review of the Impact of Augmented Reality on Learning Scientific Concepts in Elementary Education [Volume 2, Issue 5, 2025, Pages 65-90]
Systematic reviewThe impact of gamification in mobile learning platforms on soft skills: A systematic review [Volume 2, Issue 6, 2025, Pages 5-27]
W
WordwallThe Impact of AI-Based Wordwall Gamification on Cognitive Presence and Mathematics Anxiety among Fifth-Grade Elementary Students [Volume 2, Issue 8, 2025, Pages 167-198]