Trends and Achievements in Learning Technology

Trends and Achievements in Learning Technology

Current Issue: Volume 3, Issue 11, Autumn 2026 

A Quantitative Content Analysis of the Eighth-Grade Persian Textbook Based on Emotional Design Principles

Pages 159-183

10.22034/jlt.2026.2088948.1112

Mahla Pazhang, maryam iziy, M.A Rostaminezhad, Kheironesa Ramadanzadeh, Reyhaneh Pirozmand

Publication Information

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Quarterly
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Indexing and Abstracting

Keywords Cloud

  • artificial intelligence
  • Systematic review
  • mobile learning
  • education
  • Instructional Design
  • learning
  • primary education
  • virtual education
  • teachers
  • e-learning
  • Higher Education
  • technology
  • educational technology
  • students
  • Farhangian University
  • Gamification
  • Memory
  • Metaverse
  • Motivation
  • Augmented reality
  • Flipped Learning
  • Content Analysis
  • grounded theory
  • education-oriented organizations
  • Learning Analytics
  • 21st-Century Skills
  • Digital Leadership
  • quick response code
  • Innovation Adoption
  • Representation
  • feedback
  • Cyberspace
  • \" academic motivation\"
  • Professional learning
  • educational competencies
  • Curriculum
  • TPACK Model
  • Phenomenological Method
  • intrinsic religious
  • task-centered learning
  • Multidimensional Framework
  • Wordwall
  • Interactive Learning
  • Educational Escape Box
  • (QR_code)
  • Psychological Empowerment
  • CECAM questionnaire
  • Unified Theory of acceptance and use of technology (UTAUT)
  • Social Skills
  • Cognitive performance
  • Generative Artificial Intelligence
  • Spatial Processing
  • Acceptance of Assessment
  • Stealth Assessment
  • AI applications
  • Reasoning Skills
  • distance learning
  • digital technology
  • intelligent management
  • Attention
  • Innovative Work Behavior
  • intervention
  • soft skills
  • Internet Protocol Television (IPTV)
  • Skill Development
  • SHAD application
  • human and artificial intelligence cooperation
  • CIIP Model، Grok
  • Artificial Intelligence Literacy
  • artificial intelligence in education, serious games, children\'
  • Secondary School Students
  • Virtual Learning Environment
  • PLS-SEM
  • elementary school teachers
  • Experimental Sciences
  • Shad\"
  • Geography interest
  • Performance expectancy
  • Persian Language Learning
  • Limit Concept
  • Automatic evaluation
  • Implementation Criteria
  • Formal education
  • Co-learning
  • Learning Dashboard
  • organizational training
  • Meta-synthesis
  • supportive behavior
  • chemistry
  • Teacher leadership
  • computer literacy
  • Quality of Life
  • Facilitating Conditions
  • structural equation modeling
  • Digital technologies
  • Active learning
  • student teachers
  • Academic performance
  • Persian Textbook
  • Phenomenology
  • curriculum planning
  • Spatial Visualization
  • cognitive skills
  • Evaluation
  • Problem Solving
  • Cognitive Presence
  • Dyslexia
  • Intelligent Tutoring Systems
  • instructional Theory
  • Generative AI
  • MICMAC analysis
  • design criteria
  • Job-Centered instruction
  • Emerging Educational Technologies
  • new educational method
  • Educational technologists
  • Human-AI collaboration
  • mathematics
  • Concentration
  • Subject Group Leaders
  • Motivational strategies
  • Teacher Agency
  • Flipped Teaching Method
  • Philosophy for Children
  • Challenges and Solutions
  • \" Persian language learning\"
  • Compilation and validation
  • Lived Experience
  • Seyr
  • Software prototype Introduction
  • personality traits
  • Collaborative learning
  • Multimedia environments
  • History Textbooks
  • Cognitive Functions
  • creative thinking
  • Semantic Web
  • school principals
  • Legacy of Past Nations
  • English language learning
  • Educational content
  • Effort expectancy
  • Educational Gamification
  • smart technologies
  • Four-Component Instructional Design (4C/ID) model
  • academic self-efficacy
  • Emotional Design
  • Martin Heidegger
  • app
  • technology acceptance model (TAM)
  • Animation Integration
  • Online Teamwork
  • conceptual framework
  • APOS theory
  • Virtual education challenges
  • Minecraft
  • \"
  • MOLEF framework
  • Online Mentoring
  • Adaptive Learning
  • qualitative study
  • Critical Thinking
  • Flipped Classroom
  • Total quality management (TQM)
  • Triple E model
  • Quality improvement
  • Novice Teachers
  • Performance Improvement
  • digital distraction
  • Digital literacy and citizenship
  • Flipped teaching
  • Personalized Assessment
  • APOS theoretical framework
  • Science Instruction
  • Job-Centered Instructional Design Theory
  • Intelligent decision making
  • Mobile Learning Environment
  • Islamic Values
  • Mathematics Anxiety
  • Abstract Phenomena and Concepts
  • Science education
  • Assessment
  • Philosophy of Technology
  • AI ethical reflection
  • Children with Attention-deficit/hyperactivity disorder
  • artificial intelligence in education
  • Blended learning environment
  • Mathematical learning
  • research synthesis
  • mobile technologies
  • Teaching–Learning Process
  • resilience
  • Learning Environment
  • attachment styles
  • Teacher identity negotiation
  • Educational Evaluation
  • Language Learning Software
  • Personalization
  • technology integration
  • History Curriculum

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